ManlyMarco/ABMX

[HS2] Scaling spine bones creates unwanted scaling of the head

Electrognome opened this issue · 1 comments

If you scale "cf_J_Spine01 (or 02,03)" head rotated by the same axis scales up or down from rotation.
Example:
Scale down cf_J_Spine03 by X axis to 0.900.
Now rotate neck bone in KF mode left or right. It will look fine in T pose, but if you rotate it, the head will scale by X axis from rotation if X axis of cf_J_Spine03 is anything other than 1.000

Probably because head uses a different mesh and armature, separated from the body. Wish it could be fixed somehow, if possible at all.

It's a known issue, v5.0 should hopefully help a bit but it's not going to be perfect.