ManlyMarco/ABMX

Changes reset in storymode

Rik064 opened this issue · 0 comments

In KKS After changing a character in the editor, when leaving the room, the changes made in ABMX are reset. in the console it displays: [Debug :Modding API] Character card load: San Alan from Unknown
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on San Alan - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on San Alan - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on San Alan - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on San Alan - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on San Alan - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on San Alan - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on San Alan - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on San Alan - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on San Alan - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on San Alan - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame 1/3
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Koikatsu: Become Trap] Replacing player animations
[Debug :KKSABMX (BonemodX)] Creating bone dictionary for char=chaM_001 rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKSABMX (BonemodX)] Could not find bone [cm_J_dan100_00] in location [BodyTop] - modifier will be ignored
[Debug :KKSABMX (BonemodX)] Creating bone dictionary for char=chaM_001 rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKSABMX (BonemodX)] Could not find bone [cm_J_dan100_00] in location [BodyTop] - modifier will be ignored
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame 2/3
[Debug :KKSABMX (BonemodX)] Creating bone dictionary for char=chaM_001 rootObj=cf_j_root (UnityEngine.GameObject)
[Warning:KKSABMX (BonemodX)] Could not find bone [cm_J_dan100_00] in location [BodyTop] - modifier will be ignored
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame 3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character San Alan
I will also attach the log file bepinex
LogOutput.log
However, in freeH mode everything works fine