[Error : Unity Log] A scripted object (probably Sirenix.Serialization.GlobalSerializationConfig?) has a different serialization layout when loading. (Read 60 bytes but expected 88 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
m1371339094 opened this issue · 1 comments
m1371339094 commented
ManlyMarco commented
This is most likely because the interface asset bundle is compiled in Unity Editor 5.x. One bundle is used for all games and there's no actual issue, only this error message, so I don't think it's worth fixing (you'd need separate bundles for different games).