🐛Inconsistent Behavior with Loot from Farms and Natural Mobs
Closed this issue · 4 comments
cringoleg commented
Overview
Loot obtained from farms and naturally generated mobs are not treated as identical items, leading to discrepancies in stacking and crafting operations.
Symptoms
- Stacking Issue: Drops from farms and loot from naturally spawned mobs are treated as distinct items, preventing them from stacking together.
- Crafting Issue: When using farmed loot in a crafting recipe:
- The game counts the loot towards the possible creation of the item.
- However, the farmed loot isn't correctly placed in the crafting slots.
Reproduction: Stacking Issue
- I placed an iron golem inside a creative farm:
- The loot from the farm resulted in:
- I then added 20 iron to my inventory using the
give
command. - I tried stacking the loot from the farm with the iron obtained through the
give
command but they didn't combine. This discrepancy becomes evident when using auto-sorting mods:
Reproduction: Crafting Issue
- I collected 16 iron from the golem farm.
- Added 64 sticks to my inventory.
- When selecting the iron sword recipe (which the game considers doable with my inventory), only one stick is placed in the crafting table slots:
- However, the game seems to recognize the total iron count. Pressing the recipe with
shift
places 8 sticks, corresponding to 8 potential iron swords (using the 16 iron):
Expected Behavior
Both loot from farms and natural spawns should be treated uniformly, allowing for seamless stacking and crafting operations.
Environment
Minecraft version: 1.19.4
Mod Version: 6.8.0
MarkusBordihn commented
cringoleg commented
MarkusBordihn commented
MarkusBordihn commented
This should be fixed with 6.9.0 which should be live in the next hours.