MateusGPe's Stars
zelenski/stanford-cpp-library
Stanford C++ library used in CS106B/X courses
DmitryUlyanov/deep-image-prior
Image restoration with neural networks but without learning.
raatmarien/TopDownShooter
A simple top down 2D shooter
Warzone2100/warzone2100
Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A 100% free and open source real-time strategy game for Windows, macOS, Linux, BSD+
ivansafrin/Polycode
Polycode is a cross-platform framework for creative code.
GarageGames/Torque2D
MIT Licensed Open Source version of Torque 2D game engine from GarageGames
recastnavigation/recastnavigation
Industry-standard navigation-mesh toolset for games
opencv/opencv
Open Source Computer Vision Library
tensorflow/tensorflow
An Open Source Machine Learning Framework for Everyone
distcc/distcc
distributed builds for C, C++ and Objective C
greg7mdp/sparsepp
A fast, memory efficient hash map for C++
geidav/lut-binary-search
Optimizing binary search with a look-up table
thestinger/allocator
experimental high performance, low fragmentation memory allocator
chrisstopher/QuadTree
Created in C++11 for 2d game collision.
mikechambers/ExamplesByMesh
Various examples and code created and shared by Mike Chambers
diwi/Space_Partitioning_Octree_BVH
Octree/BVH: building and traversal (for fast ray-triangle-intersection)
DragonBones/DragonBonesCPP
DragonBones C++ Runtime
SFML/SFML
Simple and Fast Multimedia Library
Krozark/SFML-Event
Some class to manage Envent in SFML
TankOs/SFGUI
Simple and Fast Graphical User Interface
Hapaxia/SelbaWard
A collection of SFML drawables
Krozark/Ekiis
A base project to use Box2D and SFML2
Bromeon/Thor
SFML Extension with various game programming features, like particles, animations, vector operations
angel2d/angel2d
A cross-platform 2D game prototyping framework based on OpenGL and C++
Forceflow/libmorton
C++ header-only library with methods to efficiently encode/decode Morton codes in/from 2D/3D coordinates
jeske/SimpleScene
Simple 3D scene manager in C# and OpenTK / OpenGL
vittorioromeo/SSVSCollision
[HEADER-ONLY] C++14 AABB simple collision detection/response framework for games. Depends on SSVStart, SFML2.0. It has nice performance. Features interchangeable spatial partitioning and resolution systems, a way to prevent the "crack problem", easy to use C++11 lambda callbacks for collision events. It's not perfect, but it should work very well for any simple 2D game.
4ian/GDevelop
🎮 Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone.
fffaraz/awesome-cpp
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
texus/TGUI
Cross-platform modern c++ GUI