Mathux/TMR

Offset joints

Closed this issue · 1 comments

Hi,

I have a quick question.
I am wondering why offset joints are needed when you compute guoh3dfeats?

Code lines are in src/guofeats/motion_representation/_get_joints_to_guofeats

Thank you

Mathux commented

Hello,

This code has been taken from this repo https://github.com/EricGuo5513/HumanML3D/blob/main/motion_representation.ipynb
I suggest to ask this to the original authors.

I had to include this representation in order to be compatible with prior work.
Best