Issues
- 0
Dynamically load all xinput functions to avoid breakage with `winit = "0.27"` / `windows-sys`
#25 opened by MaulingMonkey - 1
- 2
Merge THINERR::*
#17 opened by MaulingMonkey - 1
- 0
Remove <span class="inaccurate">...</span>s
#16 opened by MaulingMonkey - 0
link audio api history
#18 opened by MaulingMonkey - 0
Slot in links
#9 opened by MaulingMonkey - 1
All According to Keikaku
#1 opened by MaulingMonkey - 0
Do a pass on catching d3d9 cruft
#12 opened by MaulingMonkey - 1
Fix guid macro
#19 opened by MaulingMonkey - 2
Do a AsRef/AsMut pass on d3d types
#11 opened by MaulingMonkey - 2
- 1
Disambiguate FlagType::None (sometimes a nonzero enum, sometimes a zeroed enum)
#13 opened by MaulingMonkey - 2
Do a Default / Zeroable audit pass
#10 opened by MaulingMonkey - 0
- 1
Lacking d3d11shadertracing.h support
#6 opened by MaulingMonkey - 1
Lacking D3DDecompressShaders variations
#5 opened by MaulingMonkey - 1
?!??
#8 opened by MaulingMonkey - 0
Lacking undocumented API support
#3 opened by MaulingMonkey - 0
Lacking legacy API support
#4 opened by MaulingMonkey - 0
Lacking D3D10 effects support
#2 opened by MaulingMonkey - 1
autooutput examples
#7 opened by MaulingMonkey