I want hostile mobs to increase their health on spawn
Opened this issue · 1 comments
Deleted user commented
Luckily, there's a good example out there, so I used it and put it in my spawn.json like this
[
{
"hostile": true,
"when": "finalize",
"result": "allow",
"healthmultiply": 10
}
]
This worked well, but there was one problem
Mobs holding weapons like skeletons spawned without holding weapons.
Is there a workaround?
Deleted user commented
Resolved
Changing allow to default worked
I would recommend changing the Spawn: beefed up mobs part of the example from allow to default