MehdiNS's Stars
StoneBird/Project6-WebGL-Deferred-Shading
CIS 565 Project 6: WebGL Deferred Shader
microsoft/DirectXTex
DirectXTex texture processing library
erich666/jgt-code
Code developed for articles in the "Journal of Graphics Tools"
zammiez/Project4-CUDA-Rasterizer
CIS 565: CUDA Rasterizer
lighttransport/nanort
NanoRT, single header only modern ray tracing kernel.
microsoft/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
google/spherical-harmonics
Spherical harmonics library
ocornut/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
CIS565-Fall-2015/cis565-fall-2015.github.io
CIS 565 website
CIS565-Fall-2015/Project3-CUDA-Path-Tracer
GPU-accelerated path tracer
CIS565-Fall-2015/Project0-CUDA-Getting-Started
CIS 565 Project 0: CUDA Getting Started
zeux/microprofile
microprofile - embeddable CPU/GPU profiler
isocpp/CppCoreGuidelines
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
GameTechDev/asteroids_d3d12
Intel Asteroids DirectX 12 Sample
aras-p/miniexr
Small code to write OpenEXR images
Celtoys/Remotery
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
unknownworlds/hlslparser
HLSL Parser and GLSL code generator
mattdesl/graphics-resources
:memo: a list of graphic programming resources
Harrison1/UE4Programming
C++ code for the video series "Introduction to UE4 Programming". UE4 version 4.6.1. The code in the tutorial series is out of date, this code is current with the latest API changes.
b-ryan/powerline-shell
A beautiful and useful prompt for your shell