[Bug]: Unsupported evm type bytes[] or bytes32[]
Closed this issue · 2 comments
SDK
Unity
Provide environment information
Cannot convert contract ABI json dues to error
MetaMask SDK Version
2.0.0
MetaMask Mobile app Version
2.0.0
What browser are you using? (if relevant)
No response
How are you deploying your application? (if relevant)
No response
Describe the Bug
Exception: Unsupported evm type bytes[]
evm.net.Generator.ContractInterfaceGenerator.BuildParameter (evm.net.Models.ABI.ABIParameter parameter) (at <4d5d29ec07e94c2fbac6ecd780578817>:0)
System.Linq.Enumerable+SelectArrayIterator2[TSource,TResult].MoveNext () (at <f37d63bf724b4debb9eecb3c7c2abb7e>:0) System.Linq.Enumerable+AppendPrependIterator
1[TSource].LoadFromEnumerator () (at :0)
System.Linq.Enumerable+AppendPrepend1Iterator1[TSource].MoveNext () (at <f37d63bf724b4debb9eecb3c7c2abb7e>:0) System.String.Join (System.String separator, System.Collections.Generic.IEnumerable
1[T] values) (at <4b234520e36749be9cf6b053d911690f>:0)
evm.net.Generator.ContractInterfaceGenerator.BuildParameters (evm.net.Models.ABI.ABIParameter[] parameters) (at <4d5d29ec07e94c2fbac6ecd780578817>:0)
evm.net.Generator.ContractInterfaceGenerator.WriteABIFunction (evm.net.Models.ABI.ABIFunction def) (at <4d5d29ec07e94c2fbac6ecd780578817>:0)
evm.net.Generator.ContractInterfaceGenerator.WriteFunction (evm.net.Models.ABI.ABIDef def) (at <4d5d29ec07e94c2fbac6ecd780578817>:0)
evm.net.Generator.ContractInterfaceGenerator.DoWrite () (at <4d5d29ec07e94c2fbac6ecd780578817>:0)
evm.net.Generator.CodeGenerator.Write (System.Boolean force) (at <4d5d29ec07e94c2fbac6ecd780578817>:0)
evm.net.Generator.CodeGenerator.GenerateString () (at <4d5d29ec07e94c2fbac6ecd780578817>:0)
evm.net.Generator.CodeGenerator.GenerateAll () (at <4d5d29ec07e94c2fbac6ecd780578817>:0)
ContractGeneratorEditor.OnGUI () (at Assets/MetaMask/Plugins/Libraries/evm.net/Editor/ContractGeneratorEditor.cs:86)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition) (at <24e1ed8728684ea3ae446f80787d18de>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect dockAreaRect) (at <24e1ed8728684ea3ae446f80787d18de>:0)
UnityEditor.DockArea.OldOnGUI () (at <24e1ed8728684ea3ae446f80787d18de>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <05f2afe6185f419bbdba66c4cec39481>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <05f2afe6185f419bbdba66c4cec39481>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <05f2afe6185f419bbdba66c4cec39481>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <05f2afe6185f419bbdba66c4cec39481>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <05f2afe6185f419bbdba66c4cec39481>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <05f2afe6185f419bbdba66c4cec39481>:0)
UnityEngine.UIElements.IMGUIContainer.ProcessEvent (UnityEngine.UIElements.EventBase evt) (at <05f2afe6185f419bbdba66c4cec39481>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <05f2afe6185f419bbdba66c4cec39481>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase evt) (at <05f2afe6185f419bbdba66c4cec39481>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at <05f2afe6185f419bbdba66c4cec39481>:0)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <05f2afe6185f419bbdba66c4cec39481>:0)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <05f2afe6185f419bbdba66c4cec39481>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <05f2afe6185f419bbdba66c4cec39481>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <05f2afe6185f419bbdba66c4cec39481>:0)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at <05f2afe6185f419bbdba66c4cec39481>:0)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <05f2afe6185f419bbdba66c4cec39481>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <05f2afe6185f419bbdba66c4cec39481>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <05f2afe6185f419bbdba66c4cec39481>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <05f2afe6185f419bbdba66c4cec39481>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <05f2afe6185f419bbdba66c4cec39481>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <05f2afe6185f419bbdba66c4cec39481>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <05f2afe6185f419bbdba66c4cec39481>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <05f2afe6185f419bbdba66c4cec39481>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at :0)
Expected Behavior
it should support bytes[] and bytes32[]
Link to reproduction - Issues with a link to complete (but minimal) reproduction code will be addressed faster
No response
To Reproduce
evm.net.models.generator should support bytes[] and bytes32[]
Please also notice
Exception: Unsupported evm type tuple[]
Hi all! This should be fixed with the latest release 2.0.1
.