Metapyziks/SourceUtils

Support for physics lumps?

cr4yz opened this issue · 2 comments

cr4yz commented

Faces with certain tool textures (invisible, ladder, playerclip etc) seem to be culled from the faces array during compile, I'm looking to access physics or geometry data to build colliders for entities that may have been tied to brushes using these tool textures. Is this a possibility?

Sorry for the late reply! I haven't looked into the physics data in too much detail yet, but it's certainly possible. I'll update this thread when I get around to investigating collision data.

cr4yz commented

Sorry for the late reply! I haven't looked into the physics data in too much detail yet, but it's certainly possible. I'll update this thread when I get around to investigating collision data.

Look forward to it, thanks