MiSTer-devel/PSX_MiSTer

Crash Bandicoot 2 - Cortex Strikes Back (USA) - Memorycard read error when saving

Opened this issue · 1 comments

luke86 commented

Problem: Sometimes I get an error when the game tries to read the memory card when I go to the save area after finishing a level.
After the levels SNOW BIZ and AIR-CRASH the problem first occurred. After playing one of them I recognized I’m having this Error, before and afterwards it never happened to me. Not sure if it could be somehow be related to these levels

Workaround: After going back and to the save trigger again it always worked again and I could save.

20230824_233755-screen

I provided the following Savestates to reproduce the Problem.
Crash Bandicoot 2 - Cortex Strikes Back (USA)_SaveStates.zip

Savestate 2:
Loads right in front of the Save Portal, when you load that state you just have to press the UP-Button to trigger the save menu.
Here I always get the memory card read error. When I then go away and go there again to trigger it a second time it always works and I can save the game
Savestate 3:
Loads a few seconds before that situation where I’m still in the level I played
Savestate 4:
Loads one level later where the Error still happens when I try to save. after playing the level after this state it somehow started working again without problems

Notes:
Mister Version:
230806
Core Version:
230503
Game Version: USA
Format: CHD
vsync_adjust=2

20230824_233822-screen

20230825_090334-screen

AIL4fc9hnRFlUFKOIRp3doDBuKqKMsqIxQuZURWQ5od6CuHNXNGWlpY6qt4m1wf7pVTw0L-5tkrX7v1IGAoEzfJl-tt01cYg1CIwKDQiFuavw8_lSZsJtLfAH5OwMgOrthSpsZus0PggbOVAPhAAQOmc6iQPXqsWQTRrW5p-RQumBAzN9RF79gKbibM3VeLboOjYk6ZFRtK_7IfnWP5iOx

AIL4fc_PAHp0pO1PPFsv1hmpifFHnlXFQGgLfy_0c70ZU93oughSCyfYwbXhlQJGoj0KZqn1sqMNW3er3_gcUfFdHrgUB3zEoYvvDNj-22wHnDfCKCHWa5fWhW2-ceIfMqV3fnCkrqSLoD_VX8RP4kMQyVZZKjzRj2WVavV5nN1Bopno-qs6KC3WEj7falTRxnM3-kvp7vNidEnSC9NpwL

I recently completed a 100% playthrough of Crash 2 (USA) using core ver. 20240318 and never encountered this issue, though I was using a folder with a nested .bin and .cue file rather than a .chd file.