Generalize change events
Closed this issue · 2 comments
MikaelElkiaer commented
E.g. change of state and config.
Similar is players joining/leaving.
MikaelElkiaer commented
Build interfaces on top of ordinary request, extended with gameId.
Extend socketService with gameSocketService, which sets game based on gameId of request.
MikaelElkiaer commented
Part of #52 .