Issues
- 2
Feature request: support buffer pooling
#36 opened by bill-poole - 1
LZ4 libraries being generated in Temp folder
#41 opened by ajadriano - 4
Lz4Net 'crashes' on Unity 3D engine Armv7.apk(s) from aab google bundle files using IL2CPP option.
#43 opened by pepoon - 1
netstandard2.0
#42 opened by JBaltika - 4
FileNotFound error on build looking for LZ4cc
#32 opened by KaizerT - 2
- 3
- 2
- 4
- 4
- 2
- 10
Update to latest lz4 library
#5 opened by Krakean - 6
- 6
Security Problems in LZ4
#27 opened by miller-msft - 3
- 7
- 1
error unpack
#34 opened by Form1ca - 1
Use case for seekable stream
#33 opened by rraallvv - 2
Python Compatibility?
#35 opened by Jayatubi - 1
Chunks with multiple passes are not supported
#39 opened by ivanjx - 2
Can't compress bitmap stored as byte[] using lz4net (Version:1.0.15.93)
#40 opened by sbalaketheeswaran - 4
Constant exception
#38 opened by thyn - 1
EOS Exception reading a compressed lz4
#37 opened by vpenades - 1
Can i use the LZ4HC -9 in this tool ?
#23 opened by wangjianpeng - 1
C# ouputLength
#22 opened by itapi - 2
Destination buffer offset.
#21 opened by itapi - 2
Documentation & Getting Started
#20 opened by ensemblebd - 3
Documentation is missing
#17 opened by jeffryang24 - 1
How do I use it in c#?
#18 opened by Dharin-shah - 8
- 3
Compression in Server side (c#) and decompression in Client side (JavaScript)
#15 opened by JPrasanna - 6
LZ4.NET Portable on Xamarin Android
#10 opened by callanh - 2
- 4
- 3
- 12
Port in CoreCLR
#9 opened by BDeus - 1
- 3
Would it be possible to create a version compatible with MonoDevelop / Unity3d?
#1 opened by songololo - 5
Do not dispose inner stream
#3 opened by ErikBogg - 7
- 2
Support LeaveOpen
#4 opened