MindustryGame/wiki

add labels

Bergiu opened this issue · 0 comments

it's possible to use labels for jump statements. this is very useful and should be included in the documentation.
example code:

ubind @flare
set baseUnit @unit
label1:
ubind @flare
op add count count 1
jump label1 notEqual @unit baseUnit
print count
printflush message1 
set count 0