IntelliJ Class not found bug
Opened this issue ยท 14 comments
Whenever I try to run Sponge through IntellijIDEA (Latest version) I get this error
Exception in thread "main" java.lang.ClassNotFoundException: GradleStartServer
at java.net.URLClassLoader.findClass(URLClassLoader.java:381)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:331)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:264)
at com.intellij.rt.execution.application.AppMain.main(AppMain.java:122)
I still don;t understand what I'm supposed to do to resolve this.
Run gradlew runClient
for now.
@AbrarSyed I meet this problem too, it says something like GradleStart is not in classpath
.
Yal need to learn to use your chosen IDE. Inyelloj 2016 made it so that a standard gradle project has 3 modules. Project, project-main, and project-test.
The run configurations are targetting the 'project' module instead of 'project-main'.
Oh thanks.
I wasn't aware of that addition to IntellijJ thank you Abrar :)
By the way @AbrarSyed how to launch dev inv with test mods for forge? I could only launch without test mods.
For those using IntelliJ to correct this error:
After you have setup your project and run the 'genIntellijRuns' task from Gradle panel
- Select the 'Run' menu
- Select 'Edit Configurations...'
- In the navigation tree select 'Minecraft Client'
- for the value of 'Use classpath of module' change the value from '[YourModName]' to '[YourModName]_main'.
- Click 'Apply'
- In the navigation tree select 'Minecraft Server'
- for the value of 'Use classpath of module' change the value from '[YourModName]' to '[YourModName]_main'.
- Click 'Apply'
Tested using Intellij 2016.1.3 and the 10.2 experimental mdk
@shaneknysh when i click on "Use classpath of module" i do not get [modname]_main in the dropdown menu at all. The only two choises i get is "" and "[modname]"
@RexTheCapt Because you need to separate each source set into a module when you import
@liach how do i do that?
@RexTheCapt https://youtu.be/G2aPT36kf60
I am too lazy to explain.
Closing this issue as it does not appear to be applicable to the currently supported ForgeGradle branch (FG_3.0
).
If I am incorrect in this regard, please create a new issue prefixed with [FG_3.0]
and containing:
- A summary of the issue (in case the issue has mutated slightly or the original report was poorly described)
- Steps to recreate the issue
- Console output or logs (if possible)
Note that an ongoing effort to update legacy MinecraftForge branches to utilize FG_3.0 is ongoing and accepting informed contributions. (For more information join the Discord and read through the #mcpconfig channel)