Misterblue/convoar

retain collider metadata in exportation

johnfelipe opened this issue · 3 comments

retain collider metadata in exportation

It seems that, what a Convor created GLTF is loaded into XREngine (https://github.com/XRFoundation/XREngine), the objects are interpreted as "phantom" (to use the OpenSim term) rather than solid.
What is needed for XREngine?

https://github.com/XRFoundation/XREngine/search?q=colliders
xrengine use a bridge for unity for example

https://youtu.be/F9pMg6kMIdI

but not work with a scene exported with convoar because all texture is not set

I found an Unreal realtime GLTF loader that does load collision shapes. I will figure out how that does it. https://github.com/rdeioris/glTFRuntime