MoArtis/RCGMod

Item adjustments

Alua7 opened this issue · 2 comments

Alua7 commented

Me again :D Is it possible to make 2 tweaks:
1 FOOD(but not medicines) returns 25% cost if already eaten earlier.
2 accessory numeric values doubled (10% bonus damage to enemy instead of 5% for example)

  1. Like having the price of food being reduce after eating them at least once? It might be possible.
  2. Sadly these values are hardcoded... Tweaking each values will be a mess to implement and test... 😅

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Alua7 commented

Well first thing is important too. When you already used food - it's kinda sad to buy only First Aid bc of best price-effect ratio :-)