Entities derived from npc_dota_base do not correctly display their roll angle
DoctorGester opened this issue · 0 comments
DoctorGester commented
Code to reproduce:
SpawnEntityFromTableSynchronous("npc_dota_base", {
model = "models/props_tree/cypress/tree_cypress010.vmdl",
angles = Vector(0, 0, 90)
})
This is also correct for :SetAngles method.