Error loading custom asset.
ApmeM opened this issue · 0 comments
ApmeM commented
I got this error trying to load custom asset into the game:
"Could not find ContentTypeReader Type. Please ensure the name of the Assembly that contains the Type matches the assembly in the full type name: Microsoft.Xna.Framework.Content.ReflectiveReader
1[[Engine.ECS.EntitySystems.Fonts.BitmapFont, Engine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] (Microsoft.Xna.Framework.Content.ReflectiveReader
1[[Engine.ECS.EntitySystems.Fonts.BitmapFont, Engine]])"
Not sure what can be the reason, but I can see 2:
- Bridge.js cant build this type using reflection
- Monogame Framework really do not have this type in bridge.js version
What can be done here?