MontyTRC89/Tomb-Editor

Wrong wad Static item in game on Tomb Raider 1 (through Dosbox) and game don't launch through IDE

Opened this issue · 1 comments

Hello,

I'm used Tomb Editor for creating a Tomb Raider 1 mod game compatible with MS-DOS as it was.

Also I precise I run the Tomb IDE through a Virtual Machine (Qemu) with Windows 10 as a guest OS cause I'm natively on a Linux system and Tomb IDE don't seem to launch on Wine for now.

I successfully make a first textured basic room for TR1 that run on Dosbox. But I encounter 2 issues with the Tomb Editor:

  1. Launching directly the game after building a level give me a black screen and return to the editor.
  2. When I put a static item in the editor it appear like I want in the editor but this is not the same item when I run the game in Dosbox. I have tried to put as example some "bones" item on my first room and in game this give me a kind of "wooden stick" through Dosbox.

Note:
I try a keep the game compatible with DOS so I don't want to switch to another engine than the original game.

Capture d’écran du 2024-07-04 18-13-58
Capture d’écran du 2024-07-04 21-22-53

This issue is solved by checked an option for Merge Static Meshes into the Level. See the screenshoots here:

Capture d’écran du 2024-07-06 21-33-37
Capture d’écran du 2024-07-06 21-30-47