MontyTRC89/TombEngine

[ Feature Request ] Additive textures distance fog interaction proposal

GeckoKid-JW opened this issue · 0 comments

Is your feature request related to a problem? Please describe.

When additive textures fade off in the distance, if the distance fog is not black it will get brighter and brighter until it gets cut off by the far distance.

Describe the solution you'd like

If we could override the fog fade to additive textures only to always fade to black, they should fade off into the distance smoothly!

Describe alternatives you've considered

No response

Additional context

No response