Native Windows build
phw opened this issue · 5 comments
Looking at the dependencies it should be possible to compile loudgain for Windows. This would especially be useful if we would for example provide a plugin for MusicBrainz Picard.
Taglib compiles fine on Windows, libebur128 looks easy enough. Only FFmpeg used to be a PITA to build on Windows, but with some luck one could get working DLLs using Cygwin ;)
Just adding this here as a reminder. I would actually like to look into this, but currently cannot promise when I will have time for this.
I simply wouldn’t know how to do it and don’t have a Windows dev environment. Fortunately, Windows 10 users can at least use the Linux bash.
Thinking that loudgain started out as a small fork for personal use, I must say it seems to gain momentum. Somehow I like that, but can’t handle everything. I agree it would be nice to have a native Windows version, maybe Win7+, but I’d need much help. And we’d need to provide a binary build, I guess. Haven’t even gotten round to providing a .deb build yet. And I’ve never set up Appveyor or Travis yet – we’d surely need a CI.
So, yes, I’d much appreciate any collaboration on this! Love to learn. :-)
No promises, though.
Just as reminder: Do we have shell globs on Windows?
Aggrrhh, we need it on Windows 7, really.
And I’ve never set up Appveyor or Travis yet – we’d surely need a CI.
Now you can just use GitHub actions ;D
I ported loudgain to Windows. It's available here for anybody that is interested.