MLG fails to properly create world
Gallion opened this issue · 3 comments
Gallion commented
MLG fails to properly launch the server to create the world when the world doesn't exist and instead tries to generate a null world.
Morlok8k commented
MLG does function correctly with the latest server (1.8.1). its just on first launch if server.properties is missing it will say the world name is "null". subsequent launches will show the correct name.
I'll review your changes.
Morlok8k commented
(FYI, i've added a eula.txt file that should allow MLG to run on new servers without the need for manual editing.)
Gallion commented
Right, it happens if you launch Run_MLG_XXX from a different working directory than the one it's in. I fixed it though so now it should work properly.