UE 4.27 Two Participants in the scene crash
Closed this issue · 1 comments
Describe the bug
Preamble: I know that you are abandoning 4.27 version of UE and that's fair, I am not expecting you to fix this but maybe just help me in this problem.
So, the UE Consistently crashes when I try to boot up a scene from the editor. It gives me this as a crahs report:
Details
`Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
UE4Editor_MounteaDialogueSystem!UMounteaDialogueDecorator_OnlyFirstTime::InitializeDecorator_Implementation() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\MounteaDialogueSystem\Source\MounteaDialogueSystem\Private\Decorators\MounteaDialogueDecorator_OnlyFirstTime.cpp:17]
UE4Editor_MounteaDialogueSystem!UMounteaDialogueDecoratorBase::execInitializeDecorator() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\MounteaDialogueSystem\Intermediate\Build\Win64\UE4Editor\Inc\MounteaDialogueSystem\MounteaDialogueDecoratorBase.gen.cpp:254]
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_MounteaDialogueSystem!UMounteaDialogueDecoratorBase::InitializeDecorator() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\MounteaDialogueSystem\Intermediate\Build\Win64\UE4Editor\Inc\MounteaDialogueSystem\MounteaDialogueDecoratorBase.gen.cpp:293]
UE4Editor_MounteaDialogueSystem!UMounteaDialogueParticipant::InitializeParticipant_Implementation() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\MounteaDialogueSystem\Source\MounteaDialogueSystem\Private\Components\MounteaDialogueParticipant.cpp:43]
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll`
To Reproduce
Steps to reproduce the behavior:
Have 1 Actor (Player Pawn) Dialogue Manager and Dialogue Participant BPs then...
- Go to another Actor
- Add the Dialogue Participant BP to them
- Try to boot up the scene from the Editor
- Experience Immediate Crash
Expected behavior
I expected to load into the scene without crashing
Desktop:
- OS: Windows 10
- Version Unreal Engine 4.27.2
Fixed in 5.x onwards