Hats
Zamiell opened this issue · 1 comments
As an additional goal after "perfection", some players like to collect every hat. e.g. see Haboo's All Hats Speedrun: https://www.twitch.tv/videos/391054941?filter=highlights&sort=time
It would be fantastic if Stardew Checkup would track this, e.g. by looking in all of the chests in the save file and seeing if a hat is stored there.
Additionally, perhaps you could gate the feature behind an optional "show hat completion" button or something, so that "normal" players are not tricked into thinking that they need every hat.
If you truly want to find hats on save, there are some advice:
Information of the hat
They have a which
tag which gives the identifier of the hat corresponding to the one in Data > hats.xnb.
The whole process for a solo save
For a solo save, they are stored:
in the player's inventory
> player
> items
and then we follow the instructions at the end
the player's hat
> player
> hat
and we can find directly the which
tag
in chests (either Chest, Stone Chest or Mini-Fridge)
> locations
> various GameLocation
> objects
or > locations
> various GameLocation
> buildings
> various Building
> indoors
> objects
and then we follow the instructions at the end
on the Rarecrow n°3 (alien)
> locations
> various GameLocation
> objects
- > various
item
>value
>Object
and we can check itsname
tag is "Rarecrow"
The information for the hat is then stored in the quality
tag as identifier+1: if it's 0 there is no hat, else the hat has the ID: quality-1.
For example, if it has the quality value 65 it means as it is different from 0 that first it has a hat, and its ID is 64 so it's the Elegant Turban.
in the furniture (either Fish Tank or Dressers)
They correspond to the fish tank where we can put hats on the Sea Urchin, and to the dressers where we can store clothing items.
> locations
> various GameLocation
> furniture
or > locations
> various GameLocation
> buildings
> various Building
> indoors
> furniture
which list the different placed furniture and where we can find the fish tanks and the dressers
- > various
Furniture
of xsi:type="FishTankFurniture" or xsi:type="StorageFurniture"- > various
heldItems
of xsi:type="Hat" where we can find thewhich
tag
- > various
in the fridge
> locations
> various GameLocation
> fridge
> items
and then we follow the instructions at the end
on NPC (either Horse or Child)
> locations
> various GameLocation
> NPC
of xsi:type="Horse" or xsi:type="Child" > hat
and we can find directly the which
tag
in the Junimo Chest
> junimoChest
> various Item
of xsi:type="Hat" where we can find the which
tag
Looking for items in chests inside objects
> various item
> value
> Object
of xsi:type="Chest" > items
and then we follow the next instructions
Looking for hats inside items
> various Item
of xsi:type="Hat" where we can find the which
tag
If you want me to be clearer, or you need any help, don't hesitate!
Actually, I've made a application using Python to parse the save file to find any clothes (shirts, pants and hats) and to tell the missing ones using the game files, and if they are tailorable, the corresponding tailoring recipe.