Adapt existing UI screens to use NUI
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BenjaminAmos commented
As part of #455, the existing built-in UI system is being replaced with the NUI framework from Terasology. This issue tracks the progess made in adapting all of the existing screens to use NUI.
- TutorialManager (#670 - Moved to `Tutorial Screen)
- CreditsScreen (#631)
- ConsoleScreen (was done as part of #536)
- InventoryOperationsScreen and its sub-classes (#668)
- LoadingScreen (#631)
- NewGameScreen (#631)
- MenuScreen (#666)
- WaypointCreationScreen (#669)
- ResolutionScreen (#631)
- TalkScreen (#667)
- NewShipScreen (#631)
- OptionsScreen (#631)
- MainMenuScreen (#631)
- MapScreen (#669)
- InputMapScreen (#631)
- InventoryScreen (#668)
- MainGameScreen (see #588 for a partial port and #665 for the rest)