MrUnbelievable92/MaxMath
A supplementary SIMD math library to Unity.Mathematics, extending it to all C# numeric types while adding many new types and functions. Written entirely with hardware intrinsics, using Unity.Burst.
C#Apache-2.0
Pinned issues
Issues
- 1
- 3
MaxMath Causes Much Longer Compile Times
#15 opened by virtushda - 3
NextGreater Appears to be Broken
#13 opened by chadefranklin - 9
bool8, bool16 Not Blittable
#10 opened by chadefranklin - 3
- 1
Use of DEBUG Symbol
#11 opened by chadefranklin - 2
- 2
- 3
- 3
- 2
Inns
#4 opened by Neovariance