Issues
- 1
detect yaw changes
#111 opened by github-actions - 0
Make pitch and yaw work on zombies
#115 opened by github-actions - 1
do while
#94 opened by github-actions - 0
ensure there is a line of sight
#114 opened by github-actions - 0
Attributes should be stored in a nicer way
#113 opened by github-actions - 0
detect if the ground is destroyed
#112 opened by github-actions - 0
don't return [EntityChanges]
#110 opened by github-actions - 0
tick world
#109 opened by github-actions - 0
Since we lock tasks it makes it impossible for an entity task to itself call thi...
#108 opened by github-actions - 1
Stop initializing the task at each tick
#96 opened by github-actions - 0
optimize, don't wait to load all chunks before sending them to the client
#107 opened by github-actions - 0
- 0
check if the block is transparent
#103 opened by github-actions - 0
adapt to the world height
#102 opened by github-actions - 0
Make this configurable with the world.
#101 opened by github-actions - 0
instead of summing fragments we could use the inner variable `fragmented`
#95 opened by github-actions - 1
- 1
[perf] Make gravity verify that the entity has bounding boxes at the start
#91 opened by github-actions - 1
instead of summing fragments we could use the inner variable `fragmented`
#57 opened by github-actions - 1
do while
#59 opened by github-actions - 1
- 1
[perf] Make gravity verify that the entity has bounding boxes at the start
#63 opened by github-actions - 0
- 0
Review this value
#88 opened by github-actions - 0
what happens when chunks are loaded before that block but after we listen for th...
#87 opened by github-actions - 0
- 0
- 0
Support entity data
#84 opened by github-actions - 0
remove sets and maps when they are empty
#83 opened by github-actions - 0
extremely urgent self.world.update_loaded_chunks(uuid, loaded_chunks_after).awai...
#82 opened by github-actions - 0
Use the world config
#81 opened by github-actions - 0
[correctness] Before modifying entity values, we should ensure the original valu...
#80 opened by github-actions - 0
Check legitimacy
#79 opened by github-actions - 0
player should load existing entities
#78 opened by github-actions - 0
[security] Limit player count
#77 opened by github-actions - 1
make this a hashmap
#65 opened by github-actions - 0
set data on entities
#76 opened by github-actions - 0
set uuid
#75 opened by github-actions - 0
handle non-networkable entities
#74 opened by github-actions - 0
Support metadata changes
#73 opened by github-actions - 0
allow different observers for same entity
#72 opened by github-actions - 0
make only one lookup and group into a single message with optional fields
#71 opened by github-actions - 0
change events
#70 opened by github-actions - 0
error handling
#69 opened by github-actions - 0
ensure it gets removed
#68 opened by github-actions - 0
- 0
[correctness] Before modifying entity values, we should ensure the original valu...
#64 opened by github-actions - 0
- 0
Move chunk loading
#61 opened by github-actions - 0
[optimization] Use simd
#60 opened by github-actions