The usage of fseed doesn't really produce uncorrelated sets of rnd numbers.
hassec opened this issue · 1 comments
Hi,
let me try to explain what I mean:
So when using mcbooster to generate large amounts of random numbers you will need to do it in batches since a GPU has limited memory right? But if you use different seeds, in MCBoster it doesn't really change that much. See here: https://github.com/MultithreadCorner/MCBooster/blob/master/mcbooster/functors/DecayMother.h#L150
The number of collisions depend on the number of events generated. (They grow approx. quadratic)
I propose using an offset rather than the multiplication by "fseed", thus starting at "evt+offset" if I generate a second batch of numbers.
Hope this is somewhat understandable. If not I'll be happy to clearify this more.
Cheers
Issue addressed in the latest dev release.