Mustard2/MustardUI

"Link to property" using "Target" boxes

Opened this issue · 1 comments

I am working with certain Bone Constraints, the shrinwrap to be exact, which logically requests a target to be applied to, I use one of the bones with this Constraint and add the property to the UI to be able to select from there, no problem so far, but it happens that I have other bones with the same characteristics that should also use the same target and when i trying to link the other constraitns of the other missing bones, no property appears integrated to the UI that is of type "Target" making it impossible to select an object and apply it as target for all the bones.

It's a bit weird to understand just reading, so I attach a video of the situation, I don't know if this is a bug, if it's something which there were never plans to do or if I'm just doing something wrong.

2024-09-06_21h55_09.mp4

Hi! It might be because that field is not actually animatable.

Have you tried to right click on the Target? I don't think you can add drivers there