Computercraft protections do not work at all
Opened this issue · 9 comments
i have tested this a lot and no dice if any one has a fix let me know
Yea I've tried to write new protections but to no avail. Hopefully the mod authors have a better understanding and can fix this.
i'm gonna look at a way to hook it with reflection and some other thing si need to learn to do this
I tested here and works, why not?
Well the issue is they can be pre-coded to go into a town and then break blocks. MyTown does not stop them. All it does is stop people from opening them.
No, they can't. They're broke when walk in/near a town.
That did not happen for me. What version of MyTown are you using?
The last builds from jenkins, and the current protection files (in this repo).
can i get the exzact version of computer craft? and forge with a list of mods ....
i look through the code in cc and the tile entity does not seam to be the thing that breaks it another java object called turtlebrain is made
MyTown checks for a TileEntity. A turtle have a TE, the protection works for BREAK a turtle every time MyTown2 checks for TE's in the segment (about 1sec)