NVIDIAGameWorks/RTX-Path-Tracing

Scene with light sources not only emissive surface?

samrrr opened this issue · 1 comments

I see this path tracer much slower than UE working because all light by emissive.

Is possible add common light sources(point, rectangle, sun). And compute first bounce with this data? This can greate improve speed of artifacts dissipate.

Moving objects in scene? You can handle camera moving but not clean moved pixels when something in scene moves...

Use only emissive surface is nice, but i want see good realtime path tracer now, not 10 years later.

Hi - we have support for a subset of analytical lights and they will be loaded correctly from .gltf models, but we don't have any scenes set up with them. We will add more scenes & motion as we go.