NVIDIAGameWorks/RayTracingDenoiser

Dynamic Resolution

savant117 opened this issue · 1 comments

Currently to change resolution, you must recreate the denoiser from scratch with the new resolution. This causes all the lighting history information to be lost, and results poor image quality for the first few frames after creation.

Are there any recommendations for improving this behavior? Is dynamic resolution support being added at the library level any time soon?

Dynamic resolution support is coming soon...