NVIDIAGameWorks/RayTracingDenoiser

ReLAX Prepass and/or Reproject turns zeroed radiance values into nan

LeonBrands opened this issue · 4 comments

Prepass:
Before:
image

After:
image

If prepass is disabled entirely, reproject will cause similar issues
Reproject:
Before:
img
After:
img

What is the linearZ value for those NaN pixels in ReLAX?

They're defaulted to 0

Can you initialize linear Z to nonzero value, ideally > CommonSettings::denoisingRange ?

That seems to fix it!