NVIDIAGameWorks/RayTracingDenoiser

Build Failed: 'REBLUR/REBLUR_DiffuseSpecular_TemporalAccumulation.hlsli' file not found

kumozheng opened this issue · 4 comments

When I build NRD.sln,occur those error:
fatal error: 'REBLUR/REBLUR_DiffuseSpecular_TemporalAccumulation.hlsli' file not found
fatal error C1083: Cannot open include file: 'Clear_f.cs.dxbc.h': No such file or directory
fatal error C1083: Cannot open include file: 'REFERENCE_TemporalAccumulation.cs.dxbc.h': No such file or directory
fatal error C1083: Cannot open include file: 'REBLUR_ClassifyTiles.cs.dxbc.h': No such file or directory

I did clean clone. It works. GitHub automation compiled NRD on Windows and Linux too.

@kumozheng looks like your version of NRD.sln is out of sync with the rest project.
Could you, please, execute the update instruction and try to open NRD.sln once again?

@dzhdanNV @djbelyak
Thanks replys. I have solved this build failure as following:
method 1: delete that comment in REBLUR/REBLUR_DiffuseSpecular_TemporalAccumulation.hlsli
1
method2: Windows Region Setting
2

Wow! I thought UNICODE symbols are supported everywhere nowadays. This emoji does describe the situation best. But, ok, I will replace it with something more portable (the fix will be included into the next update). Really appreciate the effort! Thanks! :D