Nak2/StormFox2

Footstep sound will not be replaced when moving with jumps

klen-list opened this issue · 2 comments

I think it's problems with noSpam check. When you moving and jump at the same time, you emit multiple sounds which are ignored by GetFootstep in StormFox2.footstep.detecter and we can hear original footstep sound. I get fixed this when copy noSpam check into StormFox2.lastfootprint, but idk how correct it is.

Yes, it's noSpam check. When I removed it, the bug was fixed

Nak2 commented

Thanks for the heads-up. Removed the check.