Footstep sound will not be replaced when moving with jumps
klen-list opened this issue · 2 comments
klen-list commented
I think it's problems with noSpam
check. When you moving and jump at the same time, you emit multiple sounds which are ignored by GetFootstep
in StormFox2.footstep.detecter
and we can hear original footstep sound. I get fixed this when copy noSpam
check into StormFox2.lastfootprint
, but idk how correct it is.
klen-list commented
Yes, it's noSpam
check. When I removed it, the bug was fixed
Nak2 commented
Thanks for the heads-up. Removed the check.