Nanoware/Terasology
Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.
JavaApache-2.0
Issues
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Jenkins main build update
#29 opened - 2
- 1
- 2
TeraEd & friends
#26 opened - 0
Utility tasks
#25 opened - 2
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- 2
- 1
Read and process module dependencies
#21 opened - 1
Check on unit tests
#20 opened - 1
Organize Javadoc
#19 opened - 1
Clean up the engine's build.gradle
#18 opened - 2
- 1
Finish the applet facade
#16 opened - 1
- 1
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- 2
- 4
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- 3
Versioning & Artifactory usage
#9 opened - 2
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- 4
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Test - update author
#2 opened