Runtime does not support iOS 14.0
replygirl opened this issue · 2 comments
Environment
Provide version numbers for the following components (information can be retrieved by running tns info in your project folder or by inspecting the package.json of the project):
- macOS: 10.15.5
- Xcode: 12.0 beta
- CLI: 6.7.4
- Cross-platform modules: 6.5.8
- iOS Runtime: 6.5.1 (also tested on 6.3.0)
- Android Runtime (if applicable): N/A
- Plugin(s):
{ "nativescript-angular": "^8.21.0", "nativescript-animate-sass": "0.0.2", "nativescript-appversion": "^1.4.4", "nativescript-carousel": "^6.1.1", "nativescript-datetimepicker": "^1.2.2", "nativescript-fancyalert": "^3.0.9", "nativescript-geolocation": "^5.1.0", "nativescript-local-notifications": "^4.2.1", "nativescript-lottie": "^4.0.1", "nativescript-orientation": "^2.2.4", "nativescript-permissions": "^1.3.9", "nativescript-perms": "^2.0.11", "nativescript-plugin-badge": "^1.0.0", "nativescript-plugin-firebase": "^10.5.2", "nativescript-theme-core": "^2.0.24", "nativescript-uuid": "0.0.1", "nativescript-web-image-cache": "^5.0.0", }
Describe the bug
After an update to Xcode 12 & iOS 14:
- The app builds and installs on the target device, but opens to a blank screen
EXC_BAD_ACCESSis encountered on line 95 of<...>/platforms/ios/internal/main.m([runtime executeModule:@"./"];)
To Reproduce
Via Xcode UI:
tns prepare ios- Open the Xcode workspace
- Run on an iPhone running iOS 14
Via tns:
tns run ios
Expected behavior
The app will behave identically as it did in prior versions of iOS
Sample project
Sorry can't share
Additional context
I assume this is known/expected and is a general iOS 14 compatibility thing with the runtime
Hey @replygirl - I just published an alpha version with a fix for ios14.
You can give it a try by setting the ios version to 6.6.0-alpha.0-ios14-2020-07-02-159364-01
Let us know if you run into any issues!
Update: NativeScript/NativeScript#8665 (comment)
Closing this issue - to keep the conversation/feedback in a single place.