Possible Multiplayer Connectivity?
Opened this issue · 7 comments
BetaCraft manages to do this so I think that it would work well for this, as the only way that I can connect to classic servers without BetaCraft is by using ViaFabric, which is super unstable and typically doesn't work well.
Hey @4194304, sorry for the late ping (I've been a bit busy with other projects), but is this not an issue anymore for you? I do have experimental classic server support in RetroWrapper (along with hopefully full support for other forms of multiplayer), but it probably needs a bit more polish.
Accidentally closed this
How would you get the classic server support to work? Is it some random launch argument? Also there is no documentation about that so it's pretty confusing
How would you get the classic server support to work? Is it some random launch argument? Also there is no documentation about that so it's pretty confusing
It is currently done through a combination of launch arguments: -Dretrowrapper.experimental.classicServerIP=(server IP)
and -Dretrowrapper.experimental.classicServerPort=(server port)
. The port can be left blank for the default port (25565). It automatically gets a MPPass from Betacraft if applicable. I haven't tested it in a while.
Time to try that on Omniarchive's creative server
works perfectly
I plan to figure out a more user-friendly way of connecting to classic servers, but I'm not sure how to do it without a popup before every launch of the game with a box asking if you want to join a server (obviously not ideal for people who just want to play single player). I remember people talking about a possible different authentication method for classic servers that doesn't use a MPPass on Omniarchive, which I'll look into if it's been implemented anywhere.