NegInfinity/ProjectExodus

An unreal process has crashed UE4 - Help Please

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ERROR NOT FİXED

LoginId:b038a6d0fc47a00f5ae88db964ce7db7
EpicAccountId:604e0ee073a54d43a198b69efa225db6

Caught signal

__pthread_kill Address = 0x7fff77c69b66 (filename not found) [in libsystem_kernel.dylib]
abort Address = 0x7fff77bc51ae (filename not found) [in libsystem_c.dylib]
basename_r Address = 0x7fff77b8d1ac (filename not found) [in libsystem_c.dylib]
mtlpp::Device::GetRegistryID() const Address = 0x1378b82b1 (filename not found) [in UE4Editor-MetalRHI.dylib]
GetMTLDevice(unsigned int&) Address = 0x13790300c (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalDeviceContext::CreateDeviceContext() Address = 0x137901cb8 (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalDynamicRHI::FMetalDynamicRHI(ERHIFeatureLevel::Type) Address = 0x137990f09 (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalDynamicRHIModule::CreateRHI(ERHIFeatureLevel::Type) Address = 0x137990d49 (filename not found) [in UE4Editor-MetalRHI.dylib]
PlatformCreateDynamicRHI() Address = 0x10b3cb4dd (filename not found) [in UE4Editor-RHI.dylib]
RHIInit(bool) Address = 0x10b3cca60 (filename not found) [in UE4Editor-RHI.dylib]
FEngineLoop::PreInit(wchar_t const*) Address = 0x109635ca5 (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x10964da6b (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x1096582ae (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x1098e0b01 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff51c6e148 (filename not found) [in Foundation]
_pthread_body Address = 0x7fff77e31661 (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff77e3150d (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff77e30bf9 (filename not found) [in libsystem_pthread.dylib]

HELP PLEASE