NerdyPuzzle/MCreator-Nerdys_Geckolib_Plugin

Multiple of Same Custom Entities break animation.

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I'm encountering a issue where if I am spawning more than one of the same animated modded entity (seemingly in a certain range of each other), it breaks one, or both of their animations, causing them to stutter and jitter, or not play the animation entirely. It seems to be "fixed" if there is just one of those entities spawned at a time but obviously that isn't really ideal. Thank you for your time in advance.

Are you using shaders? Or optifine? Does this happen in a vanilla MCreator environment without other mods?

No shaders, and no optifine, just the base mccreator and the geckolib plugin to animate the entities. Just checked in a separate mod workspace using just java entities instead of the geo, it doesn't seem to be an issue (they animate as a regular java entity would). The second I introduce the geo model version with the plugin in the new environment it does the stuttering within range of the same animated entities.

stutter_issue_compressed.mp4

Here's a video demonstrating the issue.
The first two entities spawned are the standard non-animated java (bird);
The "biord" entities are the geckolib animated versions. You can see the walk cycle animation stop completely as well as the stutter. I apologize for the quality, had to compress in order to send it over.

And which version of the plugin are you using?

I'm using version 5.3, the most recent

Alright I'll check it out this Thursday. Currently unavailable.

Would be nice if you sent your blockbench project too so I can reproduce it with the exact circumstances.

Thanks for taking the time, here's the blockbench file I used in the example:
ShellbertBlockBench.zip

should include the model, textures, and exports. Thanks again

couldnt replicate so I'm putting this on hold until something like this comes up