why call "sprite.movePath" 2 times
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AndyleeSharp commented
in the file"clientManager.js"
function "move" has the codes below:
sprite.movePath(paths.path, speed);//1
pomelo.request('area.playerHandler.move', {path: paths.path}, function(result) {
if(result.code === Message.ERR){
console.warn('curPlayer move error!');
sprite.translateTo(paths.path[0].x, paths.path[0].y);
}
});
sprite.movePath(paths.path);//2, maybe wrong