NetroScript/Graveyard-Keeper-Savefile-Editor

[BUG] Item insert is bugged for me #2

Closed this issue · 3 comments

Describe the bug
inserted Pen & Ink and Flyers, now I have 3 Inventories. Everything still seems to work, but I don't think it should be this way ;)

To Reproduce
Graveyard Keeper.zip

Expected behavior
to have only one

Screenshots
image

Please also add the following Information:

  • Used version of the save game editor
    up2date

ps: thanks for this tool. I couldn't load my alpha-save and now I can skip to the zombie part ;)

Closed by 3540c31

This should be the first chance to test the new self update system.
Although I have to say when I tried it the browser (GUI window) did not automatically close, so don't forget that if it stays open to close it manually.

GUI Update works, but the windows dosen't close automaticly

Finished updating - now closing
Traceback (most recent call last):
File "J:\Programme\Python64\lib\site-packages\gevent\greenlet.py", line 536, in run
File "J:\Programme\Python64\lib\site-packages\eel_init_.py", line 191, in _process_message
File "J:\Projekte\GitHub\Graveyard Keeper Savefile Editor\main.py", line 100, in updateitemversion
NameError: name 'exit' is not defined
Mon Dec 31 17:43:11 2018 <Greenlet at 0x23c0e60f6d0: _process_message({'call': 3.6232955280631987, 'name': 'updateitemve, <geventwebsocket.websocket.WebSocket object at 0x0)> failed with NameError

But I am reluctant to do a 0.1.10 version for a code change of 1 line, I will commit it but the version will only be changed when I do some other code changes so it would be worth it. In future item changes (before the version 0.1.10 is out) I can also add the text "Please manually close the GUI when the console is back to input mode"