NetroScript/Graveyard-Keeper-Savefile-Editor

[BUG] Current version of the app refuses to save a .dat file, no errors, no logs

maddzi opened this issue · 4 comments

Describe the bug
Current version of the app refuses to save a .dat file, no errors, no logs, as if the button "export" doesn't exist there at all

Can you give me your save file where it is not working? And with the DLC or with the 1.200 Version?
I took a quick look at the code changes of 1.200 when it came out, but didn't see anything which would cause the save editor to fail.

Edit:
You can upload a zipped save file directly to github

I just tested also an older save I had from a reddit user (which I loaded, and then saved in the new version) and I was able to load that save and save it again without any problems

Sorry, false alarm, I figured it out myself already, there was no problem in your code, but in Opera data processing peculiarities. I have the DLC version of the game, and everything works fine now. Your piece was used to divert some accidental mistakes I made in .dat file which caused the engine to crash when trying to load my savegame, and for that you have my utmost gratitude :)

As for broken savegame itself, it was already overwritten a dozen times, so no luck.

Closing as it was resolved