/Radiance

Radiance - Graphics Engine

Primary LanguageC++MIT LicenseMIT

Radiance - Graphics Engine

Radiance Engine is an open-source graphics engine written in C++11 and currently built on top of OpenGL 4.3.

One of the main focus in the development process is building a clear architecture and providing a simple but also nice API to use. The Radiance API allows the user to build their graphics application quickly, while the engine handles all the other low-level necessities. The engine strives to be as platform independent as possible.

This project is still in development, therefore the codebase tend to fluctuate a lot.

Graphics Features

  • Mesh Loader
  • Material System
  • Support Custom Shaders
  • Support Shaders Hot Reloading

General Engine Features

  • Multiple Loggers
  • Component System
  • Event System
  • Window Handling
  • User Interface Layer

Platform Support

Dependencies

  • GLFW : Window Creattion and Context
  • GLAD : OpenGL Function Binding
  • glm : Math library
  • ImGui : Immediate mode UI
  • spdlog : Logging
  • stbi_image : Textures loading
  • assimp : Asset Loader

Render Samples

References