Rotating parent container with child colliders breaks orientation
Closed this issue · 2 comments
Doprez commented
Nicogo1705 commented
As discuted with @Eideren on stride discord, we are going to change the collider system.
We should copy how stride work.
I'm already working on it. (as moving debug render to an other project, adding Stride.BepuPhysics.Soft & more)
Nicogo1705 commented
Fixed