Nicogo1705/Stride.BepuPhysics

Rotating parent container with child colliders breaks orientation

Closed this issue · 2 comments

Doprez commented

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I found a bug where when the parent entity is rotated the child offsets are wrong.

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As discuted with @Eideren on stride discord, we are going to change the collider system.
We should copy how stride work.
I'm already working on it. (as moving debug render to an other project, adding Stride.BepuPhysics.Soft & more)

Fixed