Nightdavisao/N7EternalMobile

Game resolution does not apply propely on startup

Opened this issue · 1 comments

updatewinmode() from main.lua is being called on game startup but due to

if check_mobile() or check_nx() then
		return
	end

screen initialization is skipped for switch and image is always fullscreen stretch.
After changing value in ingame settings to fullscreen or resizable the game is in 4:3

this was supposed to ignore screen resolution changes, since we can't do that on android and switch. probably i misunderstood what that function does. i'll be investigating this soon