Game resolution does not apply propely on startup
Opened this issue · 1 comments
Gunoshozo commented
updatewinmode() from main.lua is being called on game startup but due to
if check_mobile() or check_nx() then
return
end
screen initialization is skipped for switch and image is always fullscreen stretch.
After changing value in ingame settings to fullscreen or resizable the game is in 4:3
Nightdavisao commented
this was supposed to ignore screen resolution changes, since we can't do that on android and switch. probably i misunderstood what that function does. i'll be investigating this soon