`Path` no longer implement `Geometry`?
jcornaz opened this issue · 2 comments
It looks like in 0.4.0 Path
no longer implement Geometry
.
As a result this code, which used to compile, no longer do:
GeometryBuilder::new().add(&PathBuilder::new().build());
I don't see any related information in the changelog. Was that on purpose? If yes, what is the new way to add an arbitrary path to the GeometryBuilder
?
I had to use Path
(defined in a dependency) as a component. Since I couldn't implement Component
on it, i wrapped it into a local Path
struct.
Unfortunately, i forgot to implement Geometry
for the wrapper Path
. I'll fix it for the next release. In the meantime, you can use the following:
GeometryBuilder::new().add(&PathBuilder::new().build().0);
the .0
unwraps the inner lyon Path
that implements Geometry.
I hit this today! I was so confused. I'm glad I looked through the closed issues here!
Just to improve the searchability of this issue, here is the specific error(s):
the trait `Geometry` is not implemented for `bevy_prototype_lyon::entity::Path`
...
required by this bound in `bevy_prototype_lyon::geometry::GeometryBuilder::build_as`
(or)
required by this bound in `bevy_prototype_lyon::geometry::GeometryBuilder::add