Rectangle shapes have wrong origin
no-materials opened this issue · 0 comments
no-materials commented
I'm running a slightly modified version of the path
example where I render a rectangle shape of position (0.0, 0.0, 0.0)
and origin RectangleOrigin::Center
on a line path which traces the x axis. The result is a slightly offset rectangle:
Relevant code:
use bevy::prelude::*;
use bevy_prototype_lyon::prelude::*;
fn main() {
App::new()
.insert_resource(Msaa { samples: 4 })
.add_plugins(DefaultPlugins)
.add_plugin(ShapePlugin)
.add_startup_system(setup_system)
.run();
}
fn setup_system(mut commands: Commands) {
let mut path_builder = PathBuilder::new();
path_builder.move_to(Vec2::new(-10000.0, 0.0));
path_builder.line_to(Vec2::new(10000.0, 0.0));
let line = path_builder.build();
commands.spawn(Camera2dBundle::default());
commands.spawn(GeometryBuilder::build_as(
&line,
DrawMode::Stroke(StrokeMode::new(Color::BLACK, 5.0)),
Transform::default(),
));
let shape = shapes::Rectangle {
extents: Vec2::splat(15.0),
origin: RectangleOrigin::Center,
};
let shape_bundle = GeometryBuilder::build_as(
&shape,
DrawMode::Outlined {
fill_mode: FillMode::color(Color::BLUE),
outline_mode: StrokeMode::new(Color::BLACK, 1.0),
},
Transform::from_xyz(0.0, 0.0, 0.0),
);
commands.spawn(shape_bundle);
}
This occurred after updating to bevy_prototype_lyon 0.7 and bevy 0.9.